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Openings

Join a team where creativity thrives in a relaxed yet motivated environment, working on major game titles alongside industry veterans. Enjoy competitive benefits, flexible schedules, and a culture that values both work-life balance and professional growth. Collaborate with passionate artists and technical experts to bring expansive game worlds to life while advancing your career in a supportive, dynamic studio.

Game Animator We are seeking a skilled Game Animator with 3+ years of experience creating high-quality character and creature animation for games. You will collaborate with art, design, and engineering to deliver polished animations that feel responsive, believable, and aligned with the project’s style. Key Responsibilities: Create and polish character animations (locomotion, combat, emotes, cinematics) for in-game use. Build and maintain animation systems in Unreal Engine/Unity (state machines, blend trees, animation blueprints). Work closely with rigging to ensure characters are animation-ready and technically stable. Collaborate with designers to support gameplay readability, timing, and responsiveness. Optimize animation assets for performance and troubleshoot integration issues. Qualifications: 3+ years professional experience as a Game Animator. Strong reel/portfolio showing body mechanics, weight, timing, and acting. Proficiency in Maya/Blender/MotionBuilder (plus bonus: mocap cleanup). Understanding of game animation pipelines, constraints, and engine implementation.

UI/UX Artist (Games) We are seeking a creative UI/UX Artist with 3+ years of experience designing intuitive, visually appealing game interfaces. You will craft UI flows, layouts, and in-game HUD elements that enhance usability while matching the game’s art direction. Key Responsibilities: Design and produce HUD, menus, icons, typography, and UI layouts for game systems. Create UX flows, wireframes, and prototypes to improve clarity and player experience. Implement or support implementation in Unreal UMG / Unity UI, working with engineers and designers. Ensure UI is consistent with the art style, readable across devices, and accessible where possible. Iterate based on playtests, feedback, and data to refine usability and polish. Qualifications: 3+ years professional experience in game UI/UX. Strong portfolio showing UI visual design + UX thinking (flows, hierarchy, interaction). Proficiency in Figma/Photoshop/Illustrator (bonus: After Effects for motion UI). Understanding of game UI pipelines, responsive layouts, and implementation constraints.

3D Sculptor / Modeler We are seeking a skilled 3D Sculptor/Modeler with 3+ years of experience creating high-quality realistic or stylized 3D assets for games. You will work closely with the art director, concept artists, and tech team to deliver visually strong, optimized models ready for production. Key Responsibilities: Create high-quality 3D sculpts, models, and textures using ZBrush, Maya/Blender/3ds Max, and Substance Painter. Interpret concept art and briefs to produce assets with strong form, anatomy, and material definition. Produce clean topology, UVs, and baking for PBR-ready assets. Optimize assets for performance in Unreal Engine/Unity, balancing quality and technical limits. Collaborate with rigging/animation to ensure assets are production-ready. Qualifications: 3+ years professional experience as a 3D Artist / Sculptor / Modeler. Strong portfolio showing sculpting + modeling + texturing (characters and/or props). Solid understanding of PBR workflows, baking, and optimization. Good knowledge of anatomy (if character-focused) and clean asset production.

2D Artist / Concept Artist We are seeking a talented 2D Artist / Concept Artist with 3+ years of experience creating compelling character, creature, environment, and prop concepts. You will help define visual direction and support production by delivering clear, creative, and usable designs for 3D and game implementation. Key Responsibilities: Create concept art for characters, creatures, environments, props, and key art as needed. Develop silhouettes, iterations, mood boards, color keys, and final callouts for production. Collaborate with the art director and 3D team to ensure concepts translate well into assets. Maintain visual consistency with the project’s style guide and narrative goals. Support UI/marketing visuals when required (optional depending on team needs). Qualifications: 3+ years professional experience in game/animation/illustration. Strong portfolio showing design thinking, composition, lighting, and color. Proficiency in Photoshop (plus bonus: Procreate, Clip Studio, Blender for blockouts). Strong understanding of anatomy, perspective, and visual storytelling.

Game Engineer / Technical Designer We are seeking a Programming Game Engineer / Technical Designer with 3+ years of experience to build and maintain gameplay systems, tools, and technical content pipelines. You will work closely with designers, artists, and engineers to implement features, improve workflows, and ensure smooth integration in the game engine. Key Responsibilities: Implement gameplay features and systems (player, AI, UI, interactions) in Unreal (C++/Blueprints) or Unity (C#). Create and maintain technical design tools, scripting solutions, and content workflows. Optimize performance, debug issues, and improve stability across platforms. Collaborate with design to translate specs into working prototypes and shippable systems. Document systems and provide technical support to designers and content creators. Qualifications: 3+ years professional experience as a Game Engineer, Technical Designer, or Gameplay Programmer. Strong programming skills in C++/Blueprints (UE) or C# (Unity). Experience with gameplay architecture, debugging, and performance profiling. Ability to communicate clearly across disciplines and balance design + technical constraints.

If you're passionate about shaping the future of gaming and ready to make an impact, we invite you to share your expertise. Please send your resume and 5-7 relevant work samples to:

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